print.unifir_script method hides some of the R6
internals backing the package, and makes my dissertation chapter render
nicer.glue() to fix
errors on R devel (#17)unity_version() and create_project() to
fail.InstantiatePrefab C# requirements to now include
UnityEditor.associate_coordinates() will now only reproject if both
objects have coordinate reference systems.action() is now much more modular, outsourcing to a
handful of new internal functionsThis is intentionally a very small patch release, intended to fix three problems:
citation("unifir")
and in the READMEmatch.arg() in appropriate placesfind_unity() now doesn’t escape its Unity path (so the
string returned is the actual path to the Unity engine, not a quoted
version). Accordingly, action() now wraps
unity in shQuote(). (#4)add_default_tree() now imports its trees standing
upright by default. If you manually set x_rotation to 0,
however, the trees will import as sideways as ever. (#7)create_terrain() handles non-local terrain files
(#6)unifir_prop() now checks to make sure
script exists and is a unifir_script.
Previously this errored with a baffling message about long vectors.find_unity() doesn’t now have a weird break in its
documentation sectionsNEWS.md file to track changes to the
package.